
This time, look for a mesh that is somewhat close to the shape of your mesh. Next what you'll want to do is go back to S4S and follow the same steps for the nude top. SAVE YOUR FILE!!!!! THIS IS SO IMPORTANT IN CASE YOU LOSE STUFF )))) Locate your mesh exported from MD and click "open". Go into the top left corner and click File > Import > Wavefront OBJ Open Blender 2.78 and open your exported nude top. Name it whatever you want to name your object.ģ. Once you are in the S4S window, click the meshes tab and export the mesh. I am making a top, so I chose the nude top. If you are in tops/bottoms, search for the "nude" clothing item. For full body outfits, I use either the lingerie or a swimsuit. Use the filters to find the right category for your mesh. Click "Create 3D Mesh" under the CAS category

I will show you how to fix that later, but please note it basically doubles poly size!!!!Ģ.

Don't worry about your mesh not appearing "thick". Your settings should look like this:Ĭlick OK when they match. To export, go into the corner of the MD window and click File > Export > ObjĪ new window will appear.

Make it neat and don't let stuff overlap!! you'll thank yourself later. Note: the layout of your "pattern" in MD will be the layout of your uv_0 in Blender. we will be adjusting the poly count in this tutorial but that doesnt mean you can make a huuuuuge ballgown with 124235343535656 polys :P MD is so fun! and it has endless possibilities! however, certain things can be realllly high poly so make sure to keep it simple. The first thing you'll need to do (obviously) is make your mesh in MD. This tutorial is expecting you to already have some Blender knowledge, as well as a mesh ready for export in Marvelous Designer.ġ. Marvelous Designer (i got my version from a friend but you can always make a free trial account)īlender 2.70 and 2.76 (or most recent version) Its far from perfect but something to start on, and has worked for me quite nicely I basically tried to group together all the other tutorials I've read and everything I've learned into one big tutorial- especially eliavah's initial figuring out of uv_1s, which I use in the tutorial. When I was first learning, this tutorial would have helped me a ton so I've decided to write it out and help all those new creators out there. I just recently managed to figure out how to get Marvelous Designer meshes into S4S, and it was something that I have been striving for a loooooong time.
